
39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)
Eggplant: The Secret Lives of Games
00:00
Randomness in Games
"I think I kind of like got everything I wanted to into this one," says the designer. "Having it happen more often is just a better feel because players will feel like they got luckier or they narrowly got out of a scrape, which is often what you're trying to do in a game design" The video was shot over two days and features 20 minutes of interviews with designers from around the world who have worked on games for years.
Transcript
Play full episode