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Episode 35: Diablo

Roguelike Radio

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Hardcore Mode in Gaming: A Comparative Analysis

This chapter examines the design and implementation of hardcore mode in video games, particularly contrasting its execution in Diablo with Dungeons of Dreadmore. The conversation includes player perceptions, gameplay mechanics, and the social aspects that influence the choice of hardcore mode. It also debates the classification of Diablo as a roguelike and evaluates its core gameplay elements against those of Torchlight.

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