
63: Finding Your Own Path with Daniel Helbig (Lonely Mountains: Downhill)
Eggplant: The Secret Lives of Games
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The Wild Side of Speedruns
Brokwaint also had asked if you had considered allowing community created mountains. We would love to but the problem is that creating so we don't have an in-game editor and we're using Unity so we're using a lot of custom Unity tools. It's really hard to create mountains with the tools we have. I actually like to watch I'd like to see like I've never watched speedruns or high level play I'd likes to see just how wild that gets. Yeah it's crazy. The game was pretty much inspired by Limbo. You wanted to have this Limbo feeling this contrast between this beautiful peaceful world with the butterflies and the birds in the background and everything looks cute
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