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02 - Tim Blake, Semantic Consulting

Talking HealthTech

00:00

Gamification

Am arguably, after a certain point in time, three to six months, people turn to either stop wearing their fit bit, or they lose interest in the competition. And it's a very interesting time when we're testing various hypotheses in that space. I think where learning can be used to drive people towards that, we often start with an extrinsic model.

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