
Into the Depths: Noita - Part 2
Eggplant: The Secret Lives of Games
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The Effect of Roguelikes on Playing the Game After Taking a Break
I think that there is a thing all these roguelikes have which is that typically the case if you have a good run. The actual momentary gameplay from right before you die versus the momentary gameplay of right after you restart. It can be jarring and I think that's why you get this effect where you can really enjoy to play the game after taking a break. And then it has figured out the blurry boundary between roguelike and metroidvania like that at some point that this game can be played in a totally different way.
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