3min chapter

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#309 – John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets

Lex Fridman Podcast

CHAPTER

The Value of Constraints in AI Training

VR is a kind of embodiment, but just in a digital world. And if you're able to do something productive in that kind of digital reality, then AGI doesn't need to have a body. Probably having some VR room with a lot of screens in it for the AI to be learning in is likely helpful. It may be a world of different AIs interacting with each other. That self play I do think is one of the critical things where socialization wise,. One of the other limitations I set for myself thinking about these is I need something that is at least potentially real time.

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