The AIAS Game Maker's Notebook cover image

Procedural Music Composition with Composer Chance Thomas

The AIAS Game Maker's Notebook

CHAPTER

How to Deal With Procedural Music in a Game

"Most video games do not have the same sort of dramatic arc as a film, right? Or a TV show. They're more of well, at least this game." "Different games are structured differently. There are some which actually ramp up and ramp down over the course of the experience," he says. 'We had to know what chord the flourish was beginning on and ending on' He adds that there were four different moods within the procedural score.

00:00
Transcript
Play full episode

Remember Everything You Learn from Podcasts

Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.
App store bannerPlay store banner