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DISRUPTORS: Redefining Immersion, Play, and Game Economies with Brooks Brown

The Delphi Podcast

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The Trown Arcade Game

For the first time, people had to really buy video games. In order to play, you had to put in a quarter every time. Arcades had viewers the same way that local tennis matches or little league games did. Ar as games, people watched and people played and people practised. It was different. Now, the home market shifted. After the crash out, came nintendo,. They brought out a pile of games in at first, they were trying to ape the arcade games too. You'd have three lives. We knew that one ande things would get progressively more difficult. A handful of levels, and off you'd go. This was the chance to make them, arcade

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