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The Challenge Is, How Do You Present Them to the Average Consumer?
i always think it's funny when somebody does what you mention, like the overblown, terrible bleeding picture of zelda to ah th, this is how it was meant to look. It almost feels like they were designing it for so many different variables of display that there isn't really a preset way that it is supposed to look. That's just kind of like there's a range of how it's supposed to look, and then our memory of it determines where in that range we think is accurate. But i think, as we see, even on the same system, from game to game, they handle the aspect ratio a little bit different. Some of them, you know, have made