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24th D.I.C.E. Awards Roundtable: Strategy/Simulation Game of the Year

The AIAS Game Maker's Notebook

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The Crusader Kings 3 Game Review

The game has been called often a game more kind of relationships than resources. We're no foror historical stratagy games, ah, but, you know, they o ther games that we make, they're more ofe nation simulators, really. But i think mediaeval times work really well to to make it personalso. It it's really about the characters. And there are tens of thousands of them, and they're all acting in their own best interests,. whether there is a player or not, really. You get this interesting, often very surprising chains of events that are meaningful to the player.

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