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Three Moves Ahead 595: Aliens: Dark Descent

Three Moves Ahead

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The Marine Progression

The only thing I actually play in the the alien team is significant in terms of how much it can mess up your run, but one other thing I had on my outline was the marine progression. Once you unlock your subclass, like you don't really get a lot better from there. The courage stat that is supposed to measure how well they can keep their shit together through a mission just felt like it wasn't really rewarding for the amount of time I had invested into that character. Probably just like jump into a closet or something and you're like, oh, I'm not going to be able to get a spell locked by and you won't get spotted. But if a runner just comes z

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