The reason is that the designed principle of game has always been on engagement. The design principle of all the applications, which cod and cord we have been using in webto is based on convenience. You can give them a very, a heard to navigate, kind of a user experience digently, and they will do it - because they are born into this. If we become like games with different designs, different but you should have the ability to be able to go from one to the other. That enables us to have infinite design possibilities. Whereas if we restrict ourselves,  it's going to be fragmented so early adopters won't understand technology at its full potential. For example, i

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