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Game Development with Rust and WebAssembly with Eric Smith

Rustacean Station

CHAPTER

How to Write a Small Game Engine

The book is really like sometimes I'm not sure how many pages it's going to end up. But basically the book is focused on writing a game. So you spend a bit of time in game engine land and then near the end of the chapter it's like hey remember what we did set out to do this for now we're going to actually implement that. And when I get it right which he can tell from my tech reviewers, the last part of that is the easy part.

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