10min chapter

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NVIDIA Fake Frames Scandal - WAN Show January 10, 2025

The WAN Show

CHAPTER

Exploring Multi-Frame Generation in Gaming

This chapter examines the advancements in multi-frame generation technology, particularly the aggressive 4x setting used for creating fake frames. The speakers discuss the implications of aligning these frames with monitor refresh rates, the adoption of NVIDIA's DLSS among RTX gamers, and the varying priorities of players regarding graphics quality and performance. They also delve into the technique of asynchronous reprojection, highlighting its role in enhancing gameplay smoothness and the nuanced perceptions of graphics technology within the gaming community.

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