AI-powered
podcast player
Listen to all your favourite podcasts with AI-powered features
D&D and the Satanic Panic
This chapter explores the cultural repercussions of Dungeons & Dragons during the Satanic Panic of the 1980s, illustrating the intense societal fears surrounding the game. The speakers analyze how these anxieties were linked to broader issues of creativity, identity, and sexuality, particularly in the context of tragic incidents and media sensationalism. They critique the absurdity of targeting tabletop gaming as a cause for societal violence, while reflecting on the misunderstandings and stigma faced by the D&D community.