
Designer Notes 72: Harvey Smith
Designer Notes
How Do You Approach This Type of Brand Chain in a Game?
You can leave Kernau alive and his His niece colista works with you at the hounds pit pub Right. She's thankful if and less cynical if like her uncle lives Um, yeah, I think you have to knock him out And take him to a specific dumpster which was kind of a failing of level design. But but the guard captain you can keep alive and you could literally play the game without killing anyone,. So Yeah for all this the stuff. How do you approach this type of brand chain like, you know, yeah opportunity or challenge or like what do you?
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