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Building Games in TypeScript | Erik Onarheim | Ep 15B

TypeScript.fm - The Friendly Show for TypeScript Developers

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Shader Insights and Game Development Journey

This chapter explores the intricacies of game rendering, emphasizing the use of custom shaders on the GPU for better performance compared to JavaScript. The speakers reflect on their personal journey in developing the Excalibur game engine, highlighting the transition from initial challenges to creating an open-source tool for aspiring developers. Additionally, they discuss the importance of accessibility in game-making and provide resources for newcomers, including tutorials to facilitate learning.

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