
24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Design
The AIAS Game Maker's Notebook
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The Last of Us Two - How Did You Build on That in the First Game?
"We went through some reproduction. And it's those times when we opend things up to the team and be like, you know, here'ssome hears, some goals." "It works well with introducing things like grass, and even just the own pace of the game," says designer Richard Tisdall. 'That feeling, that tension that we wanted t create intentionally, sot something to fit in really well'
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