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Week in Edtech 7/31/2024: Microsoft Outages, OpenAI’s GPT-5, 2U's Bankruptcy, Instructure's Big Buy, Enrollment Trends, NWEA’s Latest Findings and More! Feat. 2024 Tools Competition Winner: Tyto Online by Lindsey Tropf of Immersed Games

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Transforming STEM Education through Gaming

This chapter explores the innovative use of video game technology to enhance problem-based learning in science and mathematics, engaging students in authentic investigations. It highlights the need for relatable math education and discusses approaches to foster STEM identity, particularly among underrepresented groups, to make learning more meaningful and impactful.

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