
DOUBLE BILL: When a Plague Struck World of Warcraft/Blood on the Tracks
Cautionary Tales with Tim Harford
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The Virtual Pandemic: Inside the Corrupted Blood Incident
This chapter delves into the virtual pandemic caused by the 'Corrupted Blood' glitch in World of Warcraft, showcasing how it unintentionally modeled real-world disease spread. The varied player responses to the crisis sparked conversations about human behavior in the face of epidemics and the insights gaming can provide for understanding real-world scenarios.
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