
41: Producing More Than You Consume with Tyriq Plummer (Catacomb Kids)
Eggplant: The Secret Lives of Games
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The Benefits of Traps in Roguelikes
I feel like when I play roguelikes that traps function as a kind of first learning object. It's so easy to know that you've gotten better at a game when you don't die in the spikes anymore. Right yeah it's like they never stop being threatening entirely but as long as you know how to handle them and you knowHow to approach the game.
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