
Designer Notes 72: Harvey Smith
Designer Notes
Level Design Immersive Sims
Some of our finest moments have been bespoke Personally curated quirky little non-systemic things. There was a moment on the level design immersive sim Panel yesterday where one of the questions we asked them was Look, these are called immersive Sims and people like to talk about the systems and the simulation but they're not all that different from each other. And so you know again back to the things we articulated I Think one of the things on our list for Deus Ex was multiple solutions to problems, right?
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