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0324: The Story of Battlebit Remastered with Max Fink (theliquidhorse)

Game Dev Unchained

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How to Compete With a Team That's Making Games for Theirself

I think the funny thing when you start working for entertainment as a product, you start focusing at being a product a lot. And this is something that I don't see in smaller teams and in the development where they're purely spending the time, heart and soul sweat to make a game for themselves. So how can you compete with the team like you guys were? You have infinite time because you're making out of your joy and you're working on zero dollar budget, right?

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