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Roguelike Mechanics in a Single-Player Game
I use roguelike as a shorthand usually you know obviously I agree with you totally that it can be restrictive when it's used in the prescriptive sense. The most important thing about roguelikes is their permadef mechanic because you see those other mechanics that they have in other genres but permadef for a single-player game like that It's very unique Edo, this particular episode we're using in a positive sense of talking about this game has roguelike mechanics and we're seeing that as a good thing.