
63: Finding Your Own Path with Daniel Helbig (Lonely Mountains: Downhill)
Eggplant: The Secret Lives of Games
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The Joy of Riding a Bike
It kind of grew very organically I guess I guess one way to just thinking about that inception of the project too. We went through multiple touch control iterations and at some point in 2016 we just started to experiment with gamepad controls which was just like hey how would it play with gamepad? And then it played so good that suddenly this whole saying turned into yeah let's do a PC game instead. Because we're doing a PC game we can do so much more with the game and the screen is really huge so the game needs more details and so we need more flowers, for example.
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