So i went to the game developers conference in san francisco a few months ago. Someone asked me, how do we so just to give you all some context? So my general answer was that most of the attempts to create positivity within gaming seemed to be tacked on. That means that, if you look at the way that a game is designed, they design the game and then add positive features like cheering systems or reporting systems. And so the positivity in the game is like nauticor feature of the game, right? It's like something that gets tacking on.

Get the Snipd
podcast app

Unlock the knowledge in podcasts with the podcast player of the future.
App store bannerPlay store banner

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode

Save any
moment

Hear something you like? Tap your headphones to save it with AI-generated key takeaways

Share
& Export

Send highlights to Twitter, WhatsApp or export them to Notion, Readwise & more

AI-powered
podcast player

Listen to all your favourite podcasts with AI-powered features

Discover
highlights

Listen to the best highlights from the podcasts you love and dive into the full episode