3min chapter

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DF Direct Weekly #150: Xbox Business Update, Sony Financials Reaction - Is The Future Multi-Plat?

Digital Foundry Direct Weekly

CHAPTER

Exploring Rendering Techniques and Image Quality in Game Engines

This chapter explores technical aspects of using TAA and TAAU in Unreal Engine versions, discussing their impact on image quality and aliasing, rendering techniques, cinematic influences on game graphics, and comparisons to CG movies. The conversation also covers developers' comments on MSAA and blur passes for achieving a specific visual aesthetic.

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