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Andy Allen - What’s wrong with software design today

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Navigating the Complexity of 3D Design Tools

Exploring the fundamentals and challenges of learning 3D design tools such as Maya and Blender, emphasizing the significance of starting with basic physical materials like Lego or modeling clay to grasp 3D form before transitioning to software. The speaker advocates for a step-by-step learning approach, prioritizing specific tasks over attempting to master the entire software in one go.

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