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Designer Notes 65: Robin Hunicke - Part 2

Designer Notes

CHAPTER

The Second System That We Needed to Fix

We wanted people to experience the game like they were just walking on a hike. And you go over hill and you see some one walking towards you. The analogy that genova used, which i have always loved, is that when you re near city and you get on the train,. You do not look at anyone, and you do not pay attention to what people are doing. Ye, e, it's like sometimes tar cross lovers across a dance for but like, you know, really, when you think about it, how often do you see a person and just, like, maybe at the birth of your child, you ony just like, look at this person.

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