4min chapter
Level and Interaction Design (with Nina Marotta)
Nice Games Club - a gamedev podcast!
The Challenge of Getting New Mechanics
High moon is very accommodating for those kind of demands typically designers don't really get to make that many demands of engineers. If I say hey look I need a stealth mechanic or a disguise mechanic there we will be able to get a cobbled together version within a week at the most and then a clean version within a couple weeks after that. It's just kind of learning to work with what you have and then making it a bit better as you go along.
00:00
Transcript
Episode notes
Get the Snipd
podcast app
Unlock the knowledge in podcasts with the podcast player of the future.