
Level and Interaction Design (with Nina Marotta)
Nice Games Club - a gamedev podcast!
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The Challenge of Getting New Mechanics
High moon is very accommodating for those kind of demands typically designers don't really get to make that many demands of engineers. If I say hey look I need a stealth mechanic or a disguise mechanic there we will be able to get a cobbled together version within a week at the most and then a clean version within a couple weeks after that. It's just kind of learning to work with what you have and then making it a bit better as you go along.
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