4min chapter

Nice Games Club - a gamedev podcast! cover image

Level and Interaction Design (with Nina Marotta)

Nice Games Club - a gamedev podcast!

CHAPTER

The Challenge of Getting New Mechanics

High moon is very accommodating for those kind of demands typically designers don't really get to make that many demands of engineers. If I say hey look I need a stealth mechanic or a disguise mechanic there we will be able to get a cobbled together version within a week at the most and then a clean version within a couple weeks after that. It's just kind of learning to work with what you have and then making it a bit better as you go along.

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