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Move Fast or Go Slow?: On the Stages of the Product Life Cycle

Catalyst Podcast

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You're in the Prototyping Phase, Right?

"When you're in the proving out phase, you do need to move fast and break things," he says. "You have to understand because you need to try a lot of stuff." He adds that it's not just engineering teams who should think this way; designers can also spend too much time on edge cases. 'If no one's really using it, it's okay,' Figma co-founder concludes.

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