
Three Moves Ahead 591: Darkest Dungeon 2
Three Moves Ahead
The Messiness of a Dwarf Fortress
"It's six is a great compare to the way that like it just feels like it was designed by people like reading out of a game design textbook," he says. "Why do I have to click on three different screens to see what changes between the flagellants like scourge mode and his wanderer mode? Why do why does it just say this changes these skills?" He adds: "Part of why it's good is that you will let it be a little bit messy."
00:00
Transcript
Play full episode
Remember Everything You Learn from Podcasts
Save insights instantly, chat with episodes, and build lasting knowledge - all powered by AI.