3min chapter

The TWIML AI Podcast (formerly This Week in Machine Learning & Artificial Intelligence) cover image

Parallelism and Acceleration for Large Language Models with Bryan Catanzaro - #507

The TWIML AI Podcast (formerly This Week in Machine Learning & Artificial Intelligence)

CHAPTER

Game Design

It needs to be integrated directly into a game. We rely not just on the sort of game to render itself at a lower resolution, but we also rely on inputs. It's much better to ask the game to put de al s s in the appropriate part of the rendering pipe line and then do its own post processing effects at full resolution so that your u i is super sharp. But it can only run in specific games where it's been integrated.

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