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Making SNES ROMS with C# and Matthew Shapiro's DotnetSnes

Hanselminutes with Scott Hanselman

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Diving into Retro Programming Projects

This chapter explores the enthusiasm for programming projects, balancing work and family, and the technical setup involved in developing a PlayStation 1 C# engine. It also covers the intricacies of SNES ROM development, modern tools used in game design, and the integration of contemporary techniques with retro gaming elements.

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