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Level and Interaction Design (with Nina Marotta)

Nice Games Club - a gamedev podcast!

CHAPTER

Working With the Visual Art Team

The art team is probably the most separated from the other teams just by necessity but how much are you able to work with them back and forth. How much inspiration do you get from them to put into your layouts or is there just not enough time for that level of collaboration? We're actually lucky that we're moving away from you know the call of duty every year um model where we're going to start having a bit more time between title releases so we do get a lot more time  and art has produced vignettes for us.

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