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#275 Diving Into Card-focused Adaptations and Expansions

The Game Design Round Table

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Are You a Younger Designer to Space Cadets?

The longer you sort of spend designing a game, or in visioning a game, the more true you really want to stay to the concept. And it's especially agregious to me in a game like space cadets, which is not trying to be a heavy uro game for advanced players who really want that complicated rule set. So then in dice dool it's more abstracted and therefore simpler, and you can just focus on the fun of the game. You're not going to be laughing and having fun if you need to reference the a i movement five different times.

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