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Hannah Schmitz, Ana Groom and Rosanne Elvin: Strategy, aerodynamics, terrain and life at the Team

Talking Bull

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How to Make a Track That Doesn't Exist

When it comes to Vegas, a track that doesn't exist, how do you start prepping for your strategy? We get some measurements from the track. And then we use that to model basically. The drivers will have a go in the simulator first and we'll can use some of that data to help us with things as well. It's just like making a computer game. But I don't design anything. It's already exist and I'm just trying to make it look as believable as possible.

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