The Board Game Design Lab cover image

71 Ways to Become a Better Game Designer with Gabe Barrett

The Board Game Design Lab

00:00

Letting Go and Seeking Feedback in Game Design

The chapter emphasizes knowing when to let go of elements in game design that are not working, seeking feedback from others, and cutting out unnecessary elements. It stresses the importance of focusing on a specific target audience, setting deadlines to prevent endless tweaking, and creating a structured approach to addressing game design challenges systematically.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app