
71 Ways to Become a Better Game Designer with Gabe Barrett
The Board Game Design Lab
Letting Go and Seeking Feedback in Game Design
The chapter emphasizes knowing when to let go of elements in game design that are not working, seeking feedback from others, and cutting out unnecessary elements. It stresses the importance of focusing on a specific target audience, setting deadlines to prevent endless tweaking, and creating a structured approach to addressing game design challenges systematically.
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