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Designer Notes 63: Josh Sawyer - Part 2

Designer Notes

CHAPTER

Are You Willing to Accept the Good With Them?

The idea was that make the player continually sort of question their allegiances. And also, get the game down in 18 monthsa, ha, a ha, ha, ha,. Thet is a patten here. Of the games that i shipped a ashingat i cant rmember remember tos development cycle, but for games that worked on from start to finish, it had the longest Development Cycle which is 18 months. It's like really think about what do you value from these unlike, are you willing to accept the bad with the good? Or like, do you? I mean, they're people that will defend the legion, which isint kind of crazy because they're really

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