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AR Gaming
There's a base layer of engineering that you have to have no matter what. People, like in the early days of video games, put up with low frame rate and crappy graphics because they were having so much fun playing Doom or whatever. So for sure that's true. And so I was working on consumer facing content. There was a great team in Wellington, New Zealand that made a game called Dr. Grodbrot's Invaders that realized the potential of AR gaming in a way that I don't think anything else has before or since. That was definitely the strategy until April 2020, which is when the company decided to pivot to commercial, industrial applications instead.