
Episode 017 - Using OOUX in the wild with Caroline Sober-James
The Object-Oriented UX Podcast
The Untanglement of Complexity
When we did get to the point of doing screens, I ultimately developed far fewer wireframes than I might have normally. And then our lead front end Dev and I worked very closely on moving this stuff into a coded prototype as quickly as possible. So they were able to harken back to the object map and the UI already made sense to them just by virtue of having done that upfront work. That also contributed to the efficiency of the process and our ability to meet this really tight deadline.
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