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Three Moves Ahead 589: 'Board Game' vs 'Simulation'-style Strategy Games

Three Moves Ahead

CHAPTER

The Importance of Understanding Uh in Battles

I think part of it is because Uh, ui is not clear enough when it comes to telling you why things happen. It doesn't really tell you why you want and what these abilities did but I remember in in parator four or five years ago coding super detailed two tips that you could look at every single regiment What what how much damage they were doing in every single thing on the game. But when you're playing unless you force and actually tooltip the numbers and the data and All this face you don't see Just when you see like oh numbers go up or numbers go down or I win or ellipse So it's probably too complex of a simulation there Yeah, I was gonna

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