In Team Fortress 2, you basically know where everyone's going to be anyway. Unless they can see invisible scouts or unless they have an aim bot - but then usually you can tell if they have one. On the other end of the spectrum, a ability to see through walls without any aim bots in Tarkov is way more than enough. Single player has outside of major blockbuster releases or your odd kind of low budget or indie breakout has just been ravaged by unprofitability because... How many years ago was Fallout 4? It's been 12 years since the last Elder Scrolls game. And I think it's pretty obvious that with single player games where there is absolutely no online verification and no incentive

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