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How to Design Robust Systems in a Game
Liz: I think one of the things that we didn't quite succeed at was we created really interesting robust systems, but not very interesting robust ways for players to interact with those systems. Liz: When I left Ubisoft and took a bit of a break, you know, I just wanted to work on side projects. So when I looked at next step, so she was like, I do want to design big, complex, difficult, challenging systems within a game. LZ: The first step is making sure my systems are well integrated with everything else in the game.