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Geekway Plays and Large Player Count Games Feat. Blood on the Clocktower, Guards of Atlantis II, and Challengers!

Decision Space

00:00

The Power of Side Conversations

The game is about tugging on strings of information trying to suss out what might be right. Every night the main evil player that you're trying to cast out of your town is going to kill one of the villagers. There is this driving sense of we have to make a decision that compelled you to converse and to squeeze into conversations. Because of the size it's one of the first social deduction games that I've played where you were really encouraged to have side conversations.

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