FPS is something that you guys are constantly evaluating. Is it janky? Is it not janky? You got to remove the jank, and that's where the reactivity really comes in. It's largely just because when you're dragging, like, let me give a really quick example on this relates to frames per second as well. A really easy way to make a dragging overlay is just to track the cursor position and have a reactive binding of this box is always the cursor top and left.

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