The amount of money that's spent on art in video games is mind-boggling. I mean, hopefully you guys played Breath of the Wild. But man, when you're playing it, think about what it took to make it. Every one of those characters, the dialogue, all of that stuff. And so I think it's not going to replace the need to design those things, but it may replacing the need to hire an artist to go and bang out 30 different variations of a chair, for example. Yeah, that's like the lowest hang fruit.
We sit down Benchmark’s legendary gaming investors Mitch Lasky and Blake Robbins (now also of the excellent Gamecraft podcast fame) to discuss the history and future of gaming business models. This episode is the perfect bookend to our Nintendo/Sega gaming series this season on Acquired — no one is more qualified than Mitch and Blake to breakdown how the business side of the industry has evolved so radically from the Periscope quarter-drop days to the forever games and platform based publishers of today.
Regardless if you’re a gamer, understanding the incredible innovation that’s taken place over the past two decades in gaming and what it portends for other industries is critical for any founder and investor to understand. Tune in!
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Note: Acquired hosts and guests may hold assets discussed in this episode. This podcast is not investment advice, and is intended for informational and entertainment purposes only. You should do your own research and make your own independent decisions when considering any financial transactions.