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TechStuff Classic: The id Software Story Part Two

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The Development of the 386 Microprocessor and the Design Process of Doom

This chapter explores the development and limitations of the 386 microprocessor, as well as John Carmack's experiments with irregular shapes and dynamic lighting in game environments. It also touches on the team's inspiration from HR Geiger's art and Tom Hall's desire for a rich story in the game.

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