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#308: Favourite Mechanisms

So Very Wrong About Games

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Board Game Variety and Dynamics

This chapter explores the gameplay of Just One, Green Team Wins, Quest, Severed Confluence, Fast Sloths, Set a Watch, and The Big Push. It delves into the unique mechanics and dynamics of each game, from providing unique clues in Just One to managing resources and battling monsters in Set a Watch, highlighting the variability and clever design of Fast Sloths and the asymmetry created in The Big Push. The chapter also critiques a board game inspired by historical events for lacking tightness and interest, while praising the new collector's edition of Robinson Crusoe for its enhanced components and gameplay elements.

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