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Video Games and the Home Video Game Industry
By the end of the 70s, the total video game arcade market is $5 billion a year. This was the main application of Silicon for the 1970s for consumer markets. The fascinating thing about this pre-home console era is that there's basically no intellectual property yet because there's no stories yet. You're not going to figure out how to make pong into a movie or a TV show. It's a false comparison at this point in history.